![]() ![]() Also note that certain objects don't go through the banks system and are specific to the level they are used in (aka they can't be used in another level). There is also a function that will scan through the. (aka Flatworld Battlefield) You can also repoint the address of where the level will copy to so you can have more room for space. Both extended ROMs and vanilla (8MB) ROMs that have uncompressed data can be modified. Description: This program will allow you to copy an entire level’s data over another level’s allowing you to have two or more variations of the same level. Features The main focus of the tool is to be like Toads Tool 64, but with better ROM compatibility. Using objects that are not available within the level's object bank settings will crash the game, so watch the object bank settings. An open-source SM64 level editor written in C 4.0, and uses Windows Forms and OpenTK. Update your video drivers if you get an error message talking about glGenBuffers or OpenGL when opening a level (if you can't for whatever reason, the soon-coming v1.01 will include a fallback renderer for these cases) The editor is normally stable, but we never know what could happen. Backup your ROM before using the editor on it. ![]() The topic linked above is also the place for discussions about the editor. 3D preview that also supports object picking/movingĭetails on how to use it can be found in the provided readme and in this topic. Moving existing objects and changing their settings (what they are and their parameters)
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